1.03 Update 2007-06-02 12:00:00
Version 1.03 is out.
There are numerous fixes as well as a basic tutorial level.
List of Changes:
- Standing on terrain no longer counts as a mid-air
- Free cam can now look straight up and down
- Added /clearVehicles admin command
- Undo stack size increased to 512
- Static shapes now block player names
- Server browser is now color coded
- Fixed console spam from volume sliders
- Invert mouse while in vehicles option
- Fixed horses occasionally taking off on their own accord
- Fixed Jittery players caused by uncleared interpolation values
- Fixed songfiles with non-alphanumeric characters breaking the music list
- Fixed "bricks in the wrong place" error caused by scoping error
- You can no longer recieve minigame invites while in a minigame
- Fixed vehicles getting stuck on dead people
- Fixed getting stuck while un-crouching.
- Fixed pinetree hiding surfaces that it shouldn't
- Fixed dropped items being detected as "not in minigame"
- Fixed client timescale not setting properly when you join a server that is running at a modified timescale
- Fixed permanent bans not saving
- You can no longer paint burning vehicles
- Vehicle explosions now burn dead people
- Player's vehicles are now reset when they leave the server
- Fixed GuiMLTextCtrl::ForceReflow console spam when using mission editor
- Chat ban messages now include reason
- Fixed not posting to the master server enough when running at low timescale
- Fixed exploded bricks having collision in some cases
- Fixed dead bricks not showing glow effect
- Fixed Item respawn time not saving
- Removed white borders around gui buttons
- Fixed stack overflow error when destroying huge towers
- You can no block people by planting a brick rapidly when you are not trusted
- Public domain bricks are now disabled by default
- Loading screen now displays "unknown map" screen if there is no suitable mission preview
- Higher resolution snowflake texture
- "Too Far" planting limitation now checks against brick edge instead of center
- Improved randomness of default spawnpoint selection
- Added meme faces
- Fixed items not saving
- Fixed avatar favorites getting mixed up when you add or remove face/chest textures
- When a player is using a face/chest texture that you don't have, you will now see the default textures instead of the first texture alphabetically
- Fixed crash involving TCPObject
- Fixed negative brick count errors
- Better handling of mmeshobjects.size() != numMeshColors error
- Fixed jeep not running you over when you jump
- Better finding of muzzle node if client and server weapon models do not match
- 8 digit color codes are now removed from chat
- Dropped items now fade out to the correct color instead of white
- Models with opaque textures and color shift are now shaded properly
- Fixed invisible player exploit
- Clients will no longer send null chat messages to server
Changes that affect add-ons:
- Fixed "removeWetEdges" causing waterblocks to disappear
- Precipitation textures are now divided into 4 pieces instead of 16
- SetNodeColor "ALL" now works in guiObjectView
- You can now change surface tesselation on waterblocks that do not use depth mask
- Trigger collision is now based on player's collision box rather than bounding box
- Image stateEmitterNode's other than muzzlenode now work
The auto-updater should work for most people but if you have a dedicated server or can't auto-update for some reason, there is a manual patch available:
1.02 to 1.03 |